This chapter aims to introduce the reader to the basic issues surrounding the design and implementation of intelligent agents. It begins by motivating the idea of an agent, present...
In this paper, we present a principled approach to constructing believable game players that relies on a cognitive architecture. The resulting agent is capable of playing the game...
Abstract. The notion of agents has provided a way of imbuing traditional computing systems with an extra degree of flexibility that allows them to be more resilient and robust in t...
Researchers have been emphasizing the strong role that multi-agent systems can play progressively towards the design and implementation of complex autonomic systems. The aim of th...
We describe the architecture of an interactive, “believable” agent with personality, called user agent, which can act on behalf of a user in various multi-user game contexts, w...