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CGF
2008
78views more  CGF 2008»
13 years 7 months ago
Single-pass Scalable Subsurface Rendering with Lightcuts
This paper presents a new, scalable, single pass algorithm for computing subsurface scattering using the diffusion approximation. Instead of pre-computing a globally conservative ...
Adam Arbree, Bruce Walter, Kavita Bala
AFRIGRAPH
2004
ACM
14 years 1 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
SCA
2007
13 years 10 months ago
Time-critical distributed contact for 6-DoF haptic rendering of adaptively sampled reduced deformable models
Real-time evaluation of distributed contact forces for rigid or deformable 3D objects is important for providing multi-sensory feedback in emerging real-time applications, such as...
Jernej Barbic, Doug L. James
TOG
2008
129views more  TOG 2008»
13 years 7 months ago
Discrete elastic rods
We present a discrete treatment of adapted framed curves, parallel transport, and holonomy, thus establishing the language for a discrete geometric model of thin flexible rods wit...
Miklós Bergou, Max Wardetzky, Stephen Robin...
WSC
2000
13 years 9 months ago
Simulation of an evolutionary tuned fuzzy dispatching system for automated guided vehicles
This paper presents the development and simulation of a novel Genetic Algorithm (GA) based methodology applied to optimal tuning of a fuzzy dispatching system for a fleet of autom...
Kok Kiong Tan, K. Z. Tang