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FPGA
1999
ACM
123views FPGA» more  FPGA 1999»
13 years 12 months ago
Procedural Texture Mapping on FPGAs
Procedural textures can be effectively used to enhance the visual realism of computer rendered images. Procedural textures can provide higher realism for 3-D objects than traditio...
Andy Gean Ye, David M. Lewis
FPGA
2000
ACM
114views FPGA» more  FPGA 2000»
13 years 11 months ago
Generating highly-routable sparse crossbars for PLDs
A method for evaluating and constructing sparse crossbars which are both area efficient and highly routable is presented. The evaluation method uses a network flow algorithm to ac...
Guy G. Lemieux, Paul Leventis, David M. Lewis
JCM
2008
104views more  JCM 2008»
13 years 7 months ago
An OFDM Symbol Design for Reduced Complexity MMSE Channel Estimation
In this paper we revisit the minimum mean square error (MMSE) pilot-aided channel estimation for broadband orthogonal frequency division multiplexing (OFDM) systems. The careful de...
Carlos Ribeiro, Atílio Gameiro
IUI
2004
ACM
14 years 1 months ago
An intelligent 3D user interface adapting to user control behaviors
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
Tsai-Yen Li, Shu-Wei Hsu
CHI
2004
ACM
14 years 8 months ago
Automatic support for web user studies with SCONE and TEA
This paper describes the concepts of TEA, a flexible tool that supports user tests by automating repetitive tasks and collecting data of user inputs and actions. TEA was specifica...
Hartmut Obendorf, Harald Weinreich, Torsten Hass