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CONCURRENCY
2002
116views more  CONCURRENCY 2002»
13 years 7 months ago
Parallel implementation of the fluid particle model for simulating complex fluids in the mesoscale
Dissipative particle dynamics (DPD) and its generalization - fluid particle model (FPM) - represent the "fluid particle" approach for simulating fluid-like behavior in t...
Krzysztof Boryczko, Witold Dzwinel, David A. Yuen
SCAM
2007
IEEE
14 years 1 months ago
Finding Inputs that Reach a Target Expression
We present an automated program analysis, called Reach, to compute program inputs that cause evaluation of explicitly-marked target expressions. Reach has a range of applications ...
Matthew Naylor, Colin Runciman
HAID
2010
Springer
13 years 6 months ago
The Influence of Angle Size in Navigation Applications Using Pointing Gestures
One factor which can be expected to influence performance in applications where the user points a device in some direction to obtain information is the angle interval in which the ...
Charlotte Magnusson, Kirsten Rassmus-Gröhn, D...
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
14 years 23 days ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
GLVLSI
2009
IEEE
113views VLSI» more  GLVLSI 2009»
13 years 11 months ago
Reducing parity generation latency through input value aware circuits
1 Soft errors caused by cosmic particles and radiation emitted by the packaging are an important problem in contemporary microprocessors. Parity bits are used to detect single bit ...
Yusuf Osmanlioglu, Y. Onur Koçberber, Oguz ...