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AIIDE
2009
13 years 11 months ago
Learning Character Behaviors Using Agent Modeling in Games
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinfor...
Richard Zhao, Duane Szafron
APVIS
2009
13 years 11 months ago
Optimized data transfer for time-dependent, GPU-based glyphs
Particle-based simulations are a popular tool for researchers in various sciences. In combination with the availability of ever larger COTS clusters and the consequently increasin...
Sebastian Grottel, Guido Reina, Thomas Ertl
ATAL
2010
Springer
13 years 11 months ago
Argumentative alternating offers
This paper presents an argumentative version of the well known alternating offers negotiation protocol. The negotichanism is based on an abstract preference based argumentation fr...
Nabila Hadidi, Yannis Dimopoulos, Pavlos Moraitis
ESWS
2010
Springer
13 years 11 months ago
OKBook: Peer-to-Peer Community Formation
Many systems exist for community formation in extensions of traditional Web environments but little work has been done for forming and maintaining communities in the more dynamic e...
Xi Bai, Wamberto Vasconcelos, Dave Robertson
HPCC
2010
Springer
13 years 11 months ago
Insertion Tree Phasers: Efficient and Scalable Barrier Synchronization for Fine-Grained Parallelism
This paper presents an algorithm and a data structure for scalable dynamic synchronization in fine-grained parallelism. The algorithm supports the full generality of phasers with d...
Stefan Marr, Stijn Verhaegen, Bruno De Fraine, The...