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IVC
2002
106views more  IVC 2002»
13 years 9 months ago
Interactive visual dialog
In this paper we propose a paradigm called the Interactive Visual Dialog (IVD) as a means of facilitating a system's ability to recognize objects presented to it by a human. ...
Tal Arbel, Frank P. Ferrie
MONET
2002
188views more  MONET 2002»
13 years 9 months ago
Mobile Commerce: Framework, Applications and Networking Support
Advances in e-commerce have resulted in significant progress towards strategies, requirements, and development of e-commerce applications. However, nearly all e-commerce applicatio...
Upkar Varshney, Ronald J. Vetter
PAAPP
2002
76views more  PAAPP 2002»
13 years 9 months ago
Performance of PDE solvers on a self-optimizing NUMA architecture
Abstract. The performance of shared-memory (OpenMP) implementations of three different PDE solver kernels representing finite difference methods, finite volume methods, and spectra...
Sverker Holmgren, Markus Nordén, Jarmo Rant...
RAS
2002
105views more  RAS 2002»
13 years 9 months ago
Visually guided manipulation tasks
In this paper, we present a framework for a robotic system with the ability to perform real-world manipulation tasks. The complexity of such tasks determines the precision and fre...
Danica Kragic, Lars Petersson, Henrik I. Christens...
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 9 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong