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CGF
2011
13 years 3 months ago
A Parallel SPH Implementation on Multi-Core CPUs
This paper presents a parallel framework for simulating fluids with the Smoothed Particle Hydrodynamics (SPH) method. For low computational costs per simulation step, efficient ...
Markus Ihmsen, Nadir Akinci, Markus Becker, Matthi...
ACMACE
2005
ACM
14 years 2 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
RAS
2006
123views more  RAS 2006»
13 years 8 months ago
Planning exploration strategies for simultaneous localization and mapping
In this paper, we present techniques that allow one or multiple mobile robots to efficiently explore and model their environment. While much existing research in the area of Simul...
Benjamín Tovar, Lourdes Muñoz-G&oacu...
IJACDT
2011
125views more  IJACDT 2011»
13 years 9 days ago
Becoming Creative through Self Observation: A (Second Order) Cybernetic Learning Strategy for the Metaverse
This study wishes to describe some of the key components of an art educational domain entitled ground<c>, which is being developed specifically for three dimensional online ...
Elif E. Ayiter
COCOA
2007
Springer
14 years 3 months ago
Mechanism Design by Creditability
This paper attends to the problem of a mechanism designer seeking to influence the outcome of a strategic game based on her creditability. The mechanism designer offers additional...
Raphael Eidenbenz, Yvonne Anne Oswald, Stefan Schm...