Phoebus is an infrastructure for improving end-to-end throughput in high-bandwidth, long-distance networks by using a “session layer” protocol and “gateways” in the networ...
As the diversity of sensornet use cases increases, the combinations of environments and applications that will coexist will make custom engineering increasingly impractical. We in...
—Distributed systems, especially time-triggered ones, are implementing clock synchronization algorithms to provide and maintain a common view of time among the different nodes. S...
— We present here a real time active vision system on a PTZ network camera to track an object of interest. We address two critical issues in this paper. One is the control of the...
We suggest harvesting the power of multiplayer design to bridge content across different media platforms and develop player-driven cross-media experiences. This paper first argues ...