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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 1 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
DAC
2003
ACM
14 years 8 months ago
Performance-impact limited area fill synthesis
Chemical-mechanical planarization (CMP) and other manufacturing steps in very deep-submicron VLSI have varying effects on device and interconnect features, depending on the local ...
Yu Chen, Puneet Gupta, Andrew B. Kahng
GECCO
2009
Springer
142views Optimization» more  GECCO 2009»
14 years 2 months ago
A stopping criterion based on Kalman estimation techniques with several progress indicators
The need for a stopping criterion in MOEA’s is a repeatedly mentioned matter in the domain of MOOP’s, even though it is usually left aside as secondary, while stopping criteri...
José Luis Guerrero, Jesús Garc&iacut...
ICSE
2000
IEEE-ACM
13 years 11 months ago
Galileo: a tool built from mass-market applications
We present Galileo, an innovative engineering modeling and analysis tool built using an approach we call packageoriented programming (POP). Galileo represents an ongoing evaluatio...
David Coppit, Kevin J. Sullivan
IPPS
2003
IEEE
14 years 23 days ago
Applying Aspect-Orient Programming Concepts to a Component-Based Programming Model
Abstract— The execution environments For scientific applications have evolved significantly over the years. Vector and parallel architectures have provided significantly faste...
Thomas Eidson, Jack Dongarra, Victor Eijkhout