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AAAI
2008
15 years 7 months ago
Exposing Parameters of a Trained Dynamic Model for Interactive Music Creation
As machine learning (ML) systems emerge in end-user applications, learning algorithms and classifiers will need to be robust to an increasingly unpredictable operating environment...
Dan Morris, Ian Simon, Sumit Basu
AIIDE
2008
15 years 7 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
AIIDE
2008
15 years 7 months ago
Effects of Communication on the Evolution of Squad Behaviours
As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tac...
Darren Doherty, Colm O'Riordan
AIPS
2008
15 years 7 months ago
Criticality Metrics for Distributed Plan and Schedule Management
We address the problem of coordinating the plans and schedules for a team of agents in an uncertain and dynamic environment. Bounded rationality, bounded communication, subjectivi...
Rajiv T. Maheswaran, Pedro A. Szekely
FLAIRS
2007
15 years 7 months ago
Applying Heuristic Evaluation to Human-Robot Interaction Systems
Though attention to evaluating human-robot interfaces has increased in recent years, there are relatively few reports of using evaluation tools during the development of humanrobo...
Edward Clarkson, Ronald C. Arkin