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AAAI
2008
15 years 5 months ago
Bimodal Spatial Reasoning with Continuous Motion
Symbolic AI systems typically have difficulty reasoning about motion in continuous environments, such as determining whether a cornering car will clear a close obstacle. Bimodal s...
Samuel Wintermute, John E. Laird
AIIDE
2009
15 years 5 months ago
Learning Character Behaviors Using Agent Modeling in Games
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinfor...
Richard Zhao, Duane Szafron
AIIDE
2009
15 years 5 months ago
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge
Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around ...
Arnav Jhala, Martin Schwartz, Hector Perez Martine...
AIPS
2009
15 years 5 months ago
Computing Robust Plans in Continuous Domains
We define the robustness of a sequential plan as the probability that it will execute successfully despite uncertainty in the execution environment. We consider a rich notion of u...
Christian Fritz, Sheila A. McIlraith
AIPS
2009
15 years 5 months ago
Navigation Planning in Probabilistic Roadmaps with Uncertainty
Probabilistic Roadmaps (PRM) are a commonly used class of algorithms for robot navigation tasks where obstacles are present in the environment. We examine the situation where the ...
Michael Kneebone, Richard Dearden