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GAMEON
2000
13 years 11 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
CHI
1995
ACM
14 years 1 months ago
A Generic Platform for Addressing the Multimodal Challenge
Multimodal interactive systems support multiple interaction techniques such as the synergistic use of speech and direct manipulation. The flexibility they offer results in an incr...
Laurence Nigay, Joëlle Coutaz
CODES
2003
IEEE
14 years 3 months ago
Virtual synchronization technique with OS modeling for fast and time-accurate cosimulation
Hardware/Software cosimulation is the key process to shorten the design turn around time. We have proposed a novel technique, called virtual synchronization, for fast and time acc...
Youngmin Yi, Dohyung Kim, Soonhoi Ha
INTERACT
2003
13 years 11 months ago
A Model-Based Approach for Engineering Multimodal Interactive Systems
Abstract: Representing the behaviour of multimodal interactive systems in a complete, concise and nonambiguous way is still a challenge for formal description techniques. Indeed, m...
Philippe A. Palanque, Amélie Schyn
ICECCS
1998
IEEE
161views Hardware» more  ICECCS 1998»
14 years 2 months ago
A Method and a Technique to Model and Ensure Timeliness in Safety Critical Real-Time Systems
The main focus of this paper is the problem of ensuring timeliness in safety critical systems. First, we introduce a method and its associated technique to model both real-time ta...
Christophe Aussaguès, Vincent David