Sciweavers

805 search results - page 123 / 161
» An Interactive Graphics Display Architecture
Sort
View
FDG
2009
ACM
14 years 3 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
BMCBI
2007
89views more  BMCBI 2007»
13 years 9 months ago
Primique: automatic design of specific PCR primers for each sequence in a family
Background: In many contexts, researchers need specific primers for all sequences in a family such that each primer set amplifies only its target sequence and none of the others, ...
Jakob Fredslund, Mette Lange
CG
2004
Springer
13 years 9 months ago
ANTS--Augmented Environments
When interacting with natural or urban environments there are many situations where the ability to access data in real time becomes relevant. Augmented Reality (AR) technologies a...
Teresa Romão, Nuno Correia, A. Eduardo Dias...
VIS
2005
IEEE
150views Visualization» more  VIS 2005»
14 years 10 months ago
VolumeExplorer: Roaming Large Volumes to Couple Visualization and Data Processing for Oil and Gas Exploration
In this paper, we present a volume roaming system dedicated to oil and gas exploration. Our system combines probebased volume rendering with data processing and computing. The dai...
Laurent Castanie, Bruno Lévy, Fabien Bosque...
ICCSA
2003
Springer
14 years 2 months ago
Information Extraction to Generate Visual Simulations of Car Accidents from Written Descriptions
This paper describes a system to create animated 3D scenes of car accidents from written reports. The text-to-scene conversion process consists of two stages. An information extrac...
Pierre Nugues, Sylvain Dupuy, Arjan Egges