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» An Interactive Graphics Display Architecture
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DIGRA
2005
Springer
14 years 2 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
VISUALIZATION
2002
IEEE
14 years 2 months ago
XFastMesh: Fast View-dependent Meshing from External Memory
We present a novel disk-based multiresolution triangle mesh data structure that supports paging and view-dependent rendering of very large meshes at interactive frame rates from e...
Christopher DeCoro, Renato Pajarola
BMCBI
2010
161views more  BMCBI 2010»
13 years 9 months ago
GeneMesh: a web-based microarray analysis tool for relating differentially expressed genes to MeSH terms
Background: An important objective of DNA microarray-based gene expression experimentation is determining interrelationships that exist between differentially expressed genes and ...
Saurin D. Jani, Gary L. Argraves, Jeremy L. Barth,...
CHI
2011
ACM
13 years 27 days ago
Surfpad: riding towards targets on a squeeze film effect
We present Surfpad, a pointing facilitation technique that does not decrease target distance or increase target width in either control or display space. This new technique operat...
Géry Casiez, Nicolas Roussel, Romuald Vanbe...
CHI
2005
ACM
14 years 9 months ago
A study on the manipulation of 2D objects in a projector/camera-based augmented reality environment
Are the object manipulation techniques traditionally used in head?mounted displays (HMDs) applicable to augmented reality based projection systems? This paper examines the differe...
Stephen Voida, Mark Podlaseck, Rick Kjeldsen, Clau...