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» An Interactive Graphics Display Architecture
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VIS
2007
IEEE
126views Visualization» more  VIS 2007»
14 years 9 months ago
A Unified Paradigm for Scalable Multi-Projector Displays
We present a general framework for the modeling and optimization of scalable multi-projector displays. Based on this framework, we derive algorithms that can robustly optimize the ...
Niranjan Damera-Venkata, Nelson L. Chang, Jeffre...
ICMCS
2010
IEEE
186views Multimedia» more  ICMCS 2010»
13 years 8 months ago
Digital scope on communication sheet for media interaction
This paper introduces an interface platform to visualize location-specific media on lightweight displays that are placed and moved over a two dimensional map. The position of each...
Youiti Kado, Bing Zhang, Jiang Yu Zheng
CORR
2010
Springer
135views Education» more  CORR 2010»
13 years 7 months ago
Gravitational tree-code on graphics processing units: implementation in CUDA
We present a new very fast tree-code which runs on massively parallel Graphical Processing Units (GPU) with NVIDIA CUDA architecture. The tree-construction and calculation of mult...
Evghenii Gaburov, Jeroen Bédorf, Simon Port...
AVI
2006
13 years 9 months ago
Programming rich interactions using the hierarchical state machine toolkit
Structured graphics models such as Scalable Vector Graphics (SVG) enable designers to create visually rich graphics for user interfaces. Unfortunately current programming tools ma...
Renaud Blanch, Michel Beaudouin-Lafon
INFOVIS
2005
IEEE
14 years 1 months ago
Revealing Structure within Clustered Parallel Coordinates Displays
In order to gain insight into multivariate data, complex structures must be analysed and understood. Parallel coordinates is an excellent tool for visualizing this type of data bu...
Jimmy Johansson, Patric Ljung, Mikael Jern, Matthe...