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» An Interactive Mixed Reality Framework for Virtual Humans
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UIST
2010
ACM
13 years 5 months ago
TwinSpace: an infrastructure for cross-reality team spaces
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
SMI
1999
IEEE
155views Image Analysis» more  SMI 1999»
13 years 12 months ago
Elastodynamic Shape Modeling in Virtual Medicine
Surgical simulation is the coming training method for medical education. The main reasons for this are the reduced risk for the patients and the easy repeatability of complicated ...
Arne Radetzky, Andreas Nürnberger, Michael Te...
HAPTICS
2005
IEEE
14 years 1 months ago
Motor Skill Training Assistance Using Haptic Attributes
In this paper we describe our efforts to develop a new strategy for providing assistance using haptics in a virtual environment when training for a motor skill. Using a record and...
Govindarajan Srimathveeravalli, Thenkurussi Kesava...
IWEC
2004
13 years 9 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
AVSS
2006
IEEE
14 years 1 months ago
3D Human Motion Analysis in Monocular Video Techniques and Challenges
Extracting meaningful 3D human motion information from video sequences is of interest for applications like intelligent humancomputer interfaces, biometrics, video browsing and ind...
Cristian Sminchisescu