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VRML
1999
ACM
14 years 7 days ago
Avatars in LivingSpace
We describe how we implemented the avatars we use to represent users in LivingSpace, our implementation of the Living Worlds standard for multi-user distributed VRML worlds. Livin...
Mike Wray, Vincent Belrose
DAGSTUHL
2003
13 years 9 months ago
Policies: Giving Users Control over Calls
Abstract. Features provide extensions to a basic service, but in new systems users require much greater flexibility oriented towards their needs. Traditional features do not easil...
Stephan Reiff-Marganiec
VRML
1999
ACM
14 years 7 days ago
VIRTUS: A Collaborative Multi-User Platform
VRML is a file format for the description of dynamic scene graphs containing 3D objects with their visual appearance, multimedia content, an event model, and scripting capabilitie...
Kurt Saar
TCSV
2002
134views more  TCSV 2002»
13 years 7 months ago
Factor graph framework for semantic video indexing
Video query by semantic keywords is one of the most challenging research issues in video data management. To go beyond low-level similarity and access video data content by semanti...
Milind R. Naphade, Igor Kozintsev, Thomas S. Huang
NETGAMES
2006
ACM
14 years 1 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...