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VVS
1998
IEEE
133views Visualization» more  VVS 1998»
13 years 11 months ago
An Accurate Method for Voxelizing Polygon Meshes
The process of generating discrete surfaces in a volumetric representation, termed voxelization, is confronted with topological considerations as well as accuracy and efficiency r...
Jian Huang, Roni Yagel, Vassily Filippov, Yair Kur...
TVCG
2011
196views more  TVCG 2011»
13 years 2 months ago
Measurement-Based Modeling of Contact Forces and Textures for Haptic Rendering
—Haptic texture represents the fine-grained attributes of an object’s surface and is related to physical characteristics such as roughness and stiffness. We introduce an inter...
Jochen Lang, Sheldon Andrews
VC
2008
86views more  VC 2008»
13 years 7 months ago
Material-aware differential mesh deformation using sketching interface
In this paper, we present a material-aware mesh deformation method using a sketching interface. Guided by user-specified material properties, our method can deform the surface mesh...
Hongxin Zhang, Dong Xu, Hujun Bao
CGI
1998
IEEE
13 years 11 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
VMV
2000
169views Visualization» more  VMV 2000»
13 years 8 months ago
A Non-Linear Subdivision Scheme for Triangle Meshes
Subdivision schemes are commonly used to obtain dense or smooth data representations from sparse discrete data. E. g., B-splines are smooth curves or surfaces that can be construc...
Stefan Karbacher, Stephan Seeger, Gerd Häusle...