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AIIDE
2006
13 years 8 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
ROBOCOMM
2007
IEEE
14 years 28 days ago
A generic multi-robot coordination strategic layer
—Managing a team of heterogeneous robots in a dynamic environment poses a challenging job. In this paper a model for a multi-purpose, real-time, adaptable, strategical coordinati...
João Certo, Nuno Lau, Luís Paulo Rei...
CCGRID
2009
IEEE
13 years 7 months ago
Efficient Grid Task-Bundle Allocation Using Bargaining Based Self-Adaptive Auction
To address coordination and complexity issues, we formulate a grid task allocation problem as a bargaining based self-adaptive auction and propose the BarSAA grid task-bundle alloc...
Han Zhao, Xiaolin Li
STOC
2006
ACM
122views Algorithms» more  STOC 2006»
14 years 7 months ago
Fast convergence to Wardrop equilibria by adaptive sampling methods
We study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routi...
Simon Fischer, Harald Räcke, Berthold Vö...
ATAL
2007
Springer
14 years 27 days ago
Multiagent learning in adaptive dynamic systems
Classically, an approach to the multiagent policy learning supposed that the agents, via interactions and/or by using preliminary knowledge about the reward functions of all playe...
Andriy Burkov, Brahim Chaib-draa