This paper proposes an approach to automatically adapt game AI to the environment of the game (i.e., the socalled map). In the approach, a particular map is first analysed for sp...
Laurens van der Blom, Sander Bakkes, Pieter Spronc...
We consider linear-quadratic-Gaussian (LQG) games with a major player and a large number of minor players. The major player has a significant influence on others. The minor playe...
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Traditional artificial intelligence techniques do not perform well in applications such as real-time strategy games because of the extensive search spaces which need to be explore...
The quality of AI opponents often leaves a lot to be desired, which poses many attractive challenges for AI researchers. In this respect, Turn-based Strategy (TBS) games are of pa...