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» An adaptive system-on-chip for network applications
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NOSSDAV
2004
Springer
14 years 2 months ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
IJIPT
2008
81views more  IJIPT 2008»
13 years 9 months ago
Towards seamless source mobility in SSM: design and evaluation of the Tree Morphing protocol
: Multimedia networking in the near future is expected to be dominated by group applications such as IPTV, MMORPGs, and video conferencing. Hand in hand with new service offers, th...
Olaf Christ, Thomas C. Schmidt, Matthias Wähl...
JCS
2007
84views more  JCS 2007»
13 years 8 months ago
On the security of group communication schemes
Many emerging applications in both wired and wireless networks need support of secure group communications. There have been many secure group communication schemes in the setting ...
Shouhuai Xu
IEEECIT
2010
IEEE
13 years 7 months ago
Tessellating Cell Shapes for Geographical Clustering
This paper investigates the energy-saving organization of sensor nodes in large wireless sensor networks. Due to a random deployment used in many application scenarios, much more n...
Jakob Salzmann, Ralf Behnke, Dirk Timmermann
CDC
2010
IEEE
106views Control Systems» more  CDC 2010»
13 years 4 months ago
Optimal cross-layer wireless control policies using TD learning
We present an on-line crosslayer control technique to characterize and approximate optimal policies for wireless networks. Our approach combines network utility maximization and ad...
Sean P. Meyn, Wei Chen, Daniel O'Neill