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ATAL
2009
Springer
14 years 2 months ago
Computing optimal randomized resource allocations for massive security games
Predictable allocations of security resources such as police officers, canine units, or checkpoints are vulnerable to exploitation by attackers. Recent work has applied game-theo...
Christopher Kiekintveld, Manish Jain, Jason Tsai, ...
ICDCS
2012
IEEE
11 years 10 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
OOPSLA
2007
Springer
14 years 1 months ago
Using hpm-sampling to drive dynamic compilation
All high-performance production JVMs employ an adaptive strategy for program execution. Methods are first executed unoptimized and then an online profiling mechanism is used to ...
Dries Buytaert, Andy Georges, Michael Hind, Matthe...
AUSDM
2008
Springer
271views Data Mining» more  AUSDM 2008»
13 years 9 months ago
Classification of Brain-Computer Interface Data
In this paper we investigate the classification of mental tasks based on electroencephalographic (EEG) data for Brain Computer Interfaces (BCI) in two scenarios: off line and on-l...
Omar AlZoubi, Irena Koprinska, Rafael A. Calvo
PRL
2006
221views more  PRL 2006»
13 years 7 months ago
Towards on-line saccade planning for high-resolution image sensing
This paper considers the problem of designing an active observer to plan a sequence of decisions regarding what target to look at, through a foveal-sensing action. We propose a fr...
Alberto Del Bimbo, Federico Pernici