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» An empirical evaluation of TCP performance in online games
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EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
The Virtual Director: a Correlation-Based Online Viewing of Human Motion
Automatic camera control for scenes depicting human motion is an imperative topic in motion capture base animation, computer games, and other animation based fields. This challen...
Jackie Assa, Lior Wolf, Daniel Cohen-Or
WWW
2007
ACM
14 years 8 months ago
Expertise networks in online communities: structure and algorithms
Web-based communities have become important places for people to seek and share expertise. We find that networks in these communities typically differ in their topology from other...
Jun Zhang, Mark S. Ackerman, Lada A. Adamic
ICALT
2007
IEEE
14 years 1 months ago
Bayesian Modelling of Confusability of Phoneme-Grapheme Connections
Deficiencies in the ability to map letters to sounds are currently considered to be the most likely early signs of dyslexia [4]. This has motivated the use of Literate, a compute...
Mikko Vilenius, Janne V. Kujala, Ulla Richardson, ...
CONEXT
2008
ACM
13 years 9 months ago
Online estimation of RF interference
Increased AP density in enterprise WLANs leads to increasing RF interference and decreasing performance. An important step towards mitigating this problem is to construct precise ...
Nabeel Ahmed, Usman Ismail, Srinivasan Keshav, Kon...
ICPPW
2006
IEEE
14 years 1 months ago
A Scalable Synchronization Technique for Distributed Virtual Environments Based on Networked-Server Architectures
In recent years, large scale distributed virtual environments have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer online ga...
Pedro Morillo, Juan M. Orduña, José ...