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MM
2010
ACM
167views Multimedia» more  MM 2010»
13 years 7 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda
AIIDE
2009
13 years 5 months ago
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games
This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player actin...
Chek Tien Tan, Ho-Lun Cheng
AAAI
2012
11 years 10 months ago
Online Task Assignment in Crowdsourcing Markets
We explore the problem of assigning heterogeneous tasks to workers with different, unknown skill sets in crowdsourcing markets such as Amazon Mechanical Turk. We first formalize ...
Chien-Ju Ho, Jennifer Wortman Vaughan
SC
2004
ACM
14 years 27 days ago
Improving Throughput for Grid Applications with Network Logistics
This work describes a technique for improving network performance in Grid environments that we refer to as “logistics.” We demonstrate that by using storage and cooperative fo...
D. Martin Swany
AAAI
2008
13 years 9 months ago
On-Line Case-Based Plan Adaptation for Real-Time Strategy Games
Traditional artificial intelligence techniques do not perform well in applications such as real-time strategy games because of the extensive search spaces which need to be explore...
Neha Sugandh, Santiago Ontañón, Ashw...