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» An ontology of situated design teams
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SGAI
2009
Springer
14 years 4 months ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...
HICSS
2007
IEEE
139views Biometrics» more  HICSS 2007»
14 years 4 months ago
Experiences of Using Pair Programming in an Agile Project
The interest in pair programming (PP) has increased recently, e.g. by the popularization of agile software development. However, many practicalities of PP are poorly understood. W...
Jari Vanhanen, Harri Korpi
GECCO
2005
Springer
133views Optimization» more  GECCO 2005»
14 years 3 months ago
Tactical UGV navigation and logistics planning
The Army’s push towards developing highly flexible military teams that combine manned and unmanned units requires significant advances in the intelligence of the unmanned units ...
Talib S. Hussain, Daniel Cerys, David J. Montana, ...
ICALT
2003
IEEE
14 years 3 months ago
Students' Understanding of Computer Networks in an Internationally Distributed Course
The different ways in which concepts within computer networks are understood by master level students who take an internationally distributed project-based course have been identi...
Anders Berglund, Arnold Neville Pears
ROBOCUP
2001
Springer
109views Robotics» more  ROBOCUP 2001»
14 years 2 months ago
Multi-platform Soccer Robot Development System
Abstract. Robot soccer is a challenging research domain, which involves multiple agents (physical robots or ”softbots”) to work together in a dynamic, noisy, cooperative and ad...
Hui Wang, Han Wang, Chunmiao Wang, William Y. C. S...