The emergence of applications operating independently of direct human control is inevitable. Research on high-level models for this class of applications— e.g. on autonomous age...
This paper proposes an augmented reality system with correct representation of shading and shadow. To realize a seamless augmented reality system, we need to resolve some problems...
We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hul...
Replication is a well-know fault-tolerance technique, and several replication strategies exist (e.g. active, passive, and semi-active replication). To be used in hard real-time sy...
This paper describes an active-camera real-time system for tracking, shape description, and classification of the human face and mouth using only an SGI Indy computer. The system...