To reduce the production cost of 3D-CG educational contents for e-Learning system and to improve the capability of self-learning system, we developed a new self-learning system ba...
A fundamental part of a Computer Science degree is learning to program. Rather than starting students on a full commercial language, we favour using a dedicated "teaching lan...
We present a vision for learning environments, called Science Learning Spaces, that are rich in engaging content and activities, provide constructive experiences in scientific proc...
Kenneth R. Koedinger, Daniel D. Suthers, Kenneth D...
In this paper we present the results of an experiment made with our e-librarian service ”MatES”, an e-Learning tool on fractions in mathematics. MatES allows students to enter...
While many computer tutoring systems have long been delivered as desktop applications, these systems have only recently begun to appear on mobile devices. In this work we apply pri...
Quincy Brown, Dario D. Salvucci, Frank J. Lee, Vin...