We describe an architecture for coping with latency and asynchrony of multisensory events in interactive virtual environments. We propose to decompose multisensory interactions in...
This paper presents an approach to the architectural design and analysis of secure software systems based on the system requirements elicited in the form of use cases and misuse c...
This paper describes the deployment of a Service Oriented Architecture in the specific context of the “Business Communities” i.e. Communities of heterogeneous actors that coop...
Pierpaolo Baglietto, Massimo Maresca, Andrea Parod...
Software evolution and reuse is more likely to receive higher payoff if high-level artifacts—such as architectures and designs—can be reused and can guide low-level component ...
Reverse engineering methods produce different descriptions of software architectures. In this work we analyze and define the task of exploring and comparing these descriptions. ...