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» Animating Scanned Human Models
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HUMO
2007
Springer
14 years 2 months ago
Recognizing Activities with Multiple Cues
In this paper, we introduce a first-order probabilistic model that combines multiple cues to classify human activities from video data accurately and robustly. Our system works in...
Rahul Biswas, Sebastian Thrun, Kikuo Fujimura
KI
2008
Springer
13 years 7 months ago
Enhancing Animated Agents in an Instrumented Poker Game
In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illust...
Marc Schröder, Patrick Gebhard, Marcela Charf...
TCSV
2008
161views more  TCSV 2008»
13 years 7 months ago
Dynamic Facial Expression Analysis and Synthesis With MPEG-4 Facial Animation Parameters
This paper describes a probabilistic framework for faithful reproduction of dynamic facial expressions on a synthetic face model with MPEG-4 facial animation parameters (FAPs) whil...
Yongmian Zhang, Qiang Ji, Zhiwei Zhu, Beifang Yi
FGR
2004
IEEE
126views Biometrics» more  FGR 2004»
13 years 11 months ago
Trainable Videorealistic Speech Animation
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Tony Ezzat, Gadi Geiger, Tomaso Poggio
VMV
2004
154views Visualization» more  VMV 2004»
13 years 9 months ago
Extracting Animated Meshes with Adaptive Motion Estimation
We present an approach for extracting coherently sampled animated meshes from input sequences of incoherently sampled meshes representing a continuously evolving shape. Our approa...
Nizam Anuar, Igor Guskov