We consider interpolation between keyframe hierarchies. We impose a set of weak constraints that allows smooth interpolation between two keyframe hierarchies in an animation or, m...
We present a novel approach to fluid simulation, allowing us to take into account the surface energy in a precise manner. This new approach combines a novel, topology-adaptive app...
Marek Krzysztof Misztal, Robert Bridson, Kenny Erl...
In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not be...
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
The problem of styling surfaces modeling is tackled. An approach based on section curves fairing is chosen. The concept of template curves is developed for approximating profiles ...