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ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
15 years 6 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
TOG
2008
156views more  TOG 2008»
15 years 2 months ago
Real-time motion retargeting to highly varied user-created morphologies
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
ICC
2007
IEEE
193views Communications» more  ICC 2007»
15 years 8 months ago
A Semantic Context Model for Location-Based Cooperative Mobile Computing
—This paper addresses context issues in pervasive mobile computing and presents a semantic context model to support location based cooperative mobile applications. In this paper,...
Bin Hu, Philip Moore, Hsiai-Hwa Chen
PG
2003
IEEE
15 years 7 months ago
An Enhanced Framework for Real-Time Hair Animation
Maximizing visual effect is a major problem in real-time animation. A real-time hair animation framework was proposed in [9, 10] based on 2D representation and texture mapping. On...
Wenqi Liang, Zhiyong Huang
ATC
2010
Springer
15 years 1 months ago
Agent-Augmented Co-Space: Toward Merging of Real World and Cyberspace
Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates t...
Ah-Hwee Tan, Yilin Kang