Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
Abstract. This paper discusses similarities between models of adaptive motor control suggested by recent experiments with human and animal subjects, and the structure of a new cont...
This paper introduces a real time human hand simulation system. A lifelike hand model is constructed and some of the human hand constraints are applied to it. Natural hand gesture...
Beifang Yi, Frederick C. Harris Jr., Sergiu M. Das...
Eye motion strategies in animals and humans have v e2 h2 the goal of optimizing visual perception, therefore, the study of eye motions plays an important role in the design of huma...
The MPEG-4 standard includes support not only for natural video and audio, but also for synthetic graphics and sounds. In the MPEG-4 specifications, Body Animation Parameters (BAP...
Siddhartha Chattopadhyay, Suchendra M. Bhandarkar,...