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ICAT
2006
IEEE
14 years 1 months ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
BC
1999
100views more  BC 1999»
13 years 7 months ago
A mathematical model of the adaptive control of human arm motions
Abstract. This paper discusses similarities between models of adaptive motor control suggested by recent experiments with human and animal subjects, and the structure of a new cont...
Robert M. Sanner, Makiko Kosha
CATA
2006
13 years 9 months ago
vHand: A Human Hand Simulation System
This paper introduces a real time human hand simulation system. A lifelike hand model is constructed and some of the human hand constraints are applied to it. Natural hand gesture...
Beifang Yi, Frederick C. Harris Jr., Sergiu M. Das...
ICRA
2007
IEEE
121views Robotics» more  ICRA 2007»
14 years 1 months ago
Models for the Design of a Tendon Driven Robot Eye
Eye motion strategies in animals and humans have v e2 h2 the goal of optimizing visual perception, therefore, the study of eye motions plays an important role in the design of huma...
Giorgio Cannata, Marco Maggiali
ICW
2005
IEEE
160views Communications» more  ICW 2005»
14 years 1 months ago
BAP Sparsing: A Novel Approach to MPEG-4 Body Animation Parameter Compression
The MPEG-4 standard includes support not only for natural video and audio, but also for synthetic graphics and sounds. In the MPEG-4 specifications, Body Animation Parameters (BAP...
Siddhartha Chattopadhyay, Suchendra M. Bhandarkar,...