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SIGGRAPH
1998
ACM
13 years 12 months ago
Subdivision Surfaces in Character Animation
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
Tony DeRose, Michael Kass, Tien Truong
RTSS
1996
IEEE
13 years 12 months ago
Integrated scheduling of multimedia and hard real-time tasks
An integrated platform which is capable of meeting the requirements of both traditional real-time control processing and multimedia processing has enormous potential for accommoda...
Hiroyuki Kaneko, John A. Stankovic, Subhabrata Sen...
EMSOFT
2007
Springer
13 years 11 months ago
A unified practical approach to stochastic DVS scheduling
This paper deals with energy-aware real-time system scheduling using dynamic voltage scaling (DVS) for energy-constrained embedded systems that execute variable and unpredictable ...
Ruibin Xu, Rami G. Melhem, Daniel Mossé
CCGRID
2001
IEEE
13 years 11 months ago
Cluster Computing in the Classroom: Topics, Guidelines, and Experiences
- With the progress of research on cluster computing, more and more universities have begun to offer various courses covering cluster computing. A wide variety of content can be ta...
Amy W. Apon, Rajkumar Buyya, Hai Jin, Jens Mache
SIGGRAPH
1995
ACM
13 years 11 months ago
Multiresolution analysis of arbitrary meshes
In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly...
Matthias Eck, Tony DeRose, Tom Duchamp, Hugues Hop...