- An architecture system and a method for tracking people are presented for sports applications. The system’s input is video data from static camera and the output is the real wo...
In this paper we propose a new method that addresses the problem of tracking the bitmap (silhouette) of an object in a video under very general conditions. We assume a general tar...
A commonly encountered problem when creating 3D models of large real scenes is unnatural color texture fusion. Due to variations in lighting and camera settings (both manual and a...
Nobuyuki Bannai, Alexander Agathos, Robert B. Fish...
We present a method for learning appearance models that can be used to recognise and track both 3D head pose and identities of novel subjects with continuous head movement across ...
We propose a novel registration framework to map the field-of-coverage of pan-tilt cameras to a GIS (Geographic Information System) planar coordinate system. The camera’s fiel...