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» Application Deployment in Virtual Networks Using the X-Bone
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IICS
2009
Springer
15 years 10 months ago
Splitting Overlay Network for Peer-to-Peer-based Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) gradually become one of the most popular internet applications. Traditional client-server architecture is widely used in MMOGs’ deplo...
Cheng Liu, Wentong Cai
145
Voted
NETGAMES
2006
ACM
15 years 9 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
125
Voted
ICASSP
2008
IEEE
15 years 10 months ago
Performance characteristics of collaborative beamforming for wireless sensor networks with Gaussian distributed sensor nodes
Collaborative beamforming has been recently introduced in the context of wireless sensor networks (WSNs) to increase the transmission range of individual sensor nodes. In this pap...
Mohammed F. A. Ahmed, Sergiy A. Vorobyov
267
Voted
GIS
2005
ACM
16 years 4 months ago
Spatial queries in sensor networks
Recent advances in low-power sensing devices coupled with the widespread availability of wireless ad-hoc networks have fueled the development of sensor networks. These are typical...
Amir Soheili, Vana Kalogeraki, Dimitrios Gunopulos
156
Voted
EMSOFT
2008
Springer
15 years 5 months ago
Tax-and-spend: democratic scheduling for real-time garbage collection
Real-time Garbage Collection (RTGC) has recently advanced to the point where it is being used in production for financial trading, military command-and-control, and telecommunicat...
Joshua S. Auerbach, David F. Bacon, Perry Cheng, D...