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VRST
2009
ACM
14 years 3 months ago
Gaze behavior and visual attention model when turning in virtual environments
In this paper we analyze and try to predict the gaze behavior of users navigating in virtual environments. We focus on first-person navigation in virtual environments which invol...
Sébastien Hillaire, Anatole Lécuyer,...
ISMAR
2008
IEEE
14 years 3 months ago
3D fiducials for scalable AR visual tracking
A new vision and inertial pose estimation system was implemented for real-time handheld augmented reality (AR). A sparse set of 3D cone fiducials are utilized for scalable indoor...
John Martin Steinbis, William A. Hoff, Tyrone L. V...
ISMAR
2006
IEEE
14 years 2 months ago
Hybrid tracking algorithms for planar and non-planar structures subject to illumination changes
Augmented Reality (AR) aims to fuse a virtual world and a real one in an image stream. When considering only a vision sensor, it relies on registration techniques that have to be ...
Muriel Pressigout, Éric Marchand
VR
1999
IEEE
156views Virtual Reality» more  VR 1999»
14 years 27 days ago
The Benefits of Statistical Visualization in an Immersive Environment
We have created an immersive application for statistical graphics and have investigated what benefits it offers over more traditional data analysis tools. This paper presents a de...
Laura L. Arns, Dianne Cook, Carolina Cruz-Neira
VRCAI
2004
ACM
14 years 2 months ago
Determining text readability over textured backgrounds in augmented reality systems
This paper concerns the application of pattern classification techniques to the domain of augmented reality. In many augmented reality applications, one of the ways in which info...
Alex Leykin, Mihran Tuceryan