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VISUALIZATION
2005
IEEE
14 years 3 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
NETGAMES
2005
ACM
14 years 3 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
CIKM
2005
Springer
14 years 3 months ago
Internet scale string attribute publish/subscribe data networks
With this work we aim to make a three-fold contribution. We first address the issue of supporting efficiently queries over string-attributes involving prefix, suffix, containmen...
Ioannis Aekaterinidis, Peter Triantafillou
EUC
2005
Springer
14 years 3 months ago
Coverage-Aware Sensor Engagement in Dense Sensor Networks
Wireless sensor networks are capable of carrying out surveillance missions for various applications in remote areas without human interventions. An essential issue of sensor netwo...
Jun Lu, Lichun Bao, Tatsuya Suda
ICA3PP
2005
Springer
14 years 3 months ago
GridMD: Program Architecture for Distributed Molecular Simulation
In the present work we describe architectural concepts of the distributed molecular simulation package GridMD. The main purpose of this work is to underline the construction patter...
Ilya Valuev