Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
In the context of large decentralized many-to-many communication systems it is impractical to provide realistic and hard bounds for certain QoS metrics including latency bounds. Ne...
M. Adnan Tariq, Boris Koldehofe, Gerald G. Koch, K...
— As technology scales, the delay uncertainty caused by process variations has become increasingly pronounced in deep submicron designs. In the presence of process variations, wo...
We study query scheduling in Wireless Sensor Networks (WSNs) with a focus on two important metrics: Quality of Service (QoS) and Quality of Data (QoD). The motivation comes from o...
Abstract— This paper presents a new efficient multiobjective evolutionary algorithm for solving computationallyintensive optimization problems. To support a high degree of parall...
Anna Syberfeldt, Henrik Grimm, Amos Ng, Robert Ivo...