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» Applying 3D human model in a posture recognition system
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VRST
2004
ACM
14 years 24 days ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
ICHIM
2001
190views more  ICHIM 2001»
13 years 8 months ago
Chromatic Adaptation Post-Filtering in Image Synthesis Reproduction of Ancient Building for Restoration Support
Within the field of cultural heritage restoration, experts are interested in the analysis of data describing the condition and history of ancient monuments. Data are usually distr...
Maurizio Rossi, Daniele Marini, Alessandro Rizzi
AMDO
2006
Springer
13 years 11 months ago
Transferring a Labeled Generic Rig to Animate Face Models
We present a facial deformation system that adapts a generic facial rig into different face models. The deformation is based on labels and allows transferring specific facial feat...
Verónica Costa Teixeira Orvalho, Ernesto Za...
SAC
2006
ACM
14 years 1 months ago
Facial emotion recognition by adaptive processing of tree structures
We present an emotion recognition system based on a probabilistic approach to adaptive processing of Facial Emotion Tree Structures (FETS). FETS are made up of localized Gabor fea...
Jia-Jun Wong, Siu-Yeung Cho
AIHC
2007
Springer
14 years 1 months ago
Audio-Visual Spontaneous Emotion Recognition
Automatic multimodal recognition of spontaneous emotional expressions is a largely unexplored and challenging problem. In this paper, we explore audio-visual emotion recognition in...
Zhihong Zeng, Yuxiao Hu, Glenn I. Roisman, Zhen We...