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» Applying Inexpensive AI Techniques to Computer Games
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DSN
2009
IEEE
13 years 6 months ago
RRE: A game-theoretic intrusion Response and Recovery Engine
Preserving the availability and integrity of networked computing systems in the face of fast-spreading intrusions requires advances not only in detection algorithms, but also in a...
Saman A. Zonouz, Himanshu Khurana, William H. Sand...
AO
2005
147views more  AO 2005»
13 years 8 months ago
Domain modelling and NLP: Formal ontologies? Lexica? Or a bit of both?
There are a number of genuinely open questions concerning the use of domain models in nlp. It would be great if contributors to Applied Ontology could help addressing them rather ...
Massimo Poesio
ATAL
2010
Springer
13 years 9 months ago
A distributed algorithm for anytime coalition structure generation
A major research challenge in multi-agent systems is the problem of partitioning a set of agents into mutually disjoint coalitions, such that the overall performance of the system...
Tomasz P. Michalak, Jacek Sroka, Talal Rahwan, Mic...
VISUALIZATION
2005
IEEE
14 years 2 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
CIE
2004
Springer
13 years 8 months ago
Automating Lighting Design for Interactive Entertainment
Recent advances in computer graphics, particularly in real-time rendering, have caused major improvements in 3D graphics and rendering techniques used in interactive entertainment...
Magy Seif El-Nasr, Ian Horswill