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» Applying Virtual and Augmented Reality in Cultural Computing
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CHI
2008
ACM
16 years 5 months ago
Special session in honor of Randy Pausch
Randy Pausch is an inspiration to all with his research, teaching, the way he has lived his life, and his courage while confronting pancreatic cancer. This session brings together...
Caitlin Kelleher, Brad A. Myers, Daniel P. Siewior...
ISMAR
2006
IEEE
15 years 10 months ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
APGV
2004
ACM
141views Visualization» more  APGV 2004»
15 years 8 months ago
The effects of head-mounted display mechanics on distance judgments in virtual environments
In virtual environments that use head-mounted displays (HMD), distance judgments to targets on the ground are compressed, at least when indicated through visually-directed walking...
Peter Willemsen, Mark B. Colton, Sarah H. Creem-Re...
ACMACE
2005
ACM
15 years 6 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
VRML
2004
ACM
15 years 10 months ago
Automatic derivation of electronic maps from X3D/VRML worlds
Maps of physical environments and geographical areas are pervasively exploited in many human activities. Electronic maps of virtual worlds have been studied and proven to be usefu...
Lucio Ieronutti, Roberto Ranon, Luca Chittaro