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» Applying Virtual and Augmented Reality in Cultural Computing
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BCSHCI
2007
13 years 8 months ago
Design, use and experience of e-learning systems
The use of computer applications to support learning and assessment is becoming more common, along with a growing body of research focusing on the pedagogical effectiveness of the...
Willem-Paul Brinkman, Annette Payne, Nayna Patel, ...
MOBISYS
2010
ACM
13 years 9 months ago
Darwin phones: the evolution of sensing and inference on mobile phones
We present Darwin, an enabling technology for mobile phone sensing that combines collaborative sensing and classification techniques to reason about human behavior and context on ...
Emiliano Miluzzo, Cory Cornelius, Ashwin Ramaswamy...
CHI
2010
ACM
14 years 2 months ago
MouseLight: bimanual interactions on digital paper using a pen and a spatially-aware mobile projector
MouseLight is a spatially-aware standalone mobile projector with the form factor of a mouse that can be used in combination with digital pens on paper. By interacting with the pro...
Hyunyoung Song, François Guimbretièr...
CGF
2006
202views more  CGF 2006»
13 years 7 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
VIS
2005
IEEE
297views Visualization» more  VIS 2005»
14 years 8 months ago
OpenGL Multipipe SDK: A Toolkit for Scalable Parallel Rendering
We describe OpenGL Multipipe SDK (MPK), a toolkit for scalable parallel rendering based on OpenGL. MPK provides a uniform application programming interface (API) to manage scalabl...
Praveen Bhaniramka, Philippe C. D. Robert, Stefan ...