Diagrams (e.g., flowcharts, trees for hierarchical structures, or graphs for finite state machines) are often needed as part of visual language systems and advanced user interfa...
partners are abstracted as Web services, we have introduced additional constructs to represent human users and define human interaction patterns. Each business process defined in o...
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Most graph visualization techniques focus on the structure of graphs and do not offer support for dealing with node attributes and edge labels. To enable users to detect relations...
This paper outlines major challenges that we are facing in interfacing a human user with objects in the nanoworld via a haptic interface. After a review of prior efforts at haptic...
Hong Z. Tan, Laron Walker, Ron Reifenberger, Sorub...