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» Approximation Algorithms for Unique Games
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FOCS
2008
IEEE
14 years 2 months ago
Beating the Random Ordering is Hard: Inapproximability of Maximum Acyclic Subgraph
We prove that approximating the Max Acyclic Subgraph problem within a factor better than 1/2 is Unique-Games hard. Specifically, for every constant ε > 0 the following holds:...
Venkatesan Guruswami, Rajsekar Manokaran, Prasad R...
ICALP
2011
Springer
12 years 11 months ago
Vertex Cover in Graphs with Locally Few Colors
In [13], Erd˝os et al. defined the local chromatic number of a graph as the minimum number of colors that must appear within distance 1 of a vertex. For any ∆ ≥ 2, there are ...
Fabian Kuhn, Monaldo Mastrolilli
ICCBR
2009
Springer
14 years 2 months ago
Spatial Event Prediction by Combining Value Function Approximation and Case-Based Reasoning
This paper presents a new approach for spatial event prediction that combines a value function approximation algorithm and case-based reasoning predictors. Each of these predictors...
Hua Li, Héctor Muñoz-Avila, Diane Br...
ICRA
2007
IEEE
155views Robotics» more  ICRA 2007»
14 years 1 months ago
Swept Volume approximation of polygon soups
— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...
CORR
2008
Springer
125views Education» more  CORR 2008»
13 years 7 months ago
Semidefinite programming for N-Player Games
Abstract. We introduce two min-max problems: the first problem is to minimize the supremum of finitely many rational functions over a compact basic semi-algebraic set whereas the s...
Rida Laraki, Jean B. Lasserre