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» Approximation algorithms for developable surfaces
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GMP
2006
IEEE
154views Solid Modeling» more  GMP 2006»
14 years 3 months ago
Manifold T-Spline
This paper develops the manifold T-splines, which naturally extend the concept and the currently available algorithms/techniques of the popular planar tensor-product NURBS and T-sp...
Ying He 0001, Kexiang Wang, Hongyu Wang, Xianfeng ...
IS4TH
2003
Springer
14 years 2 months ago
Realistic Haptic Interaction in Volume Sculpting for Surgery Simulation
Realistic haptic interaction in volume sculpting is a decisive prerequisite for successful simulation of bone surgery. We present a haptic rendering algorithm, based on a multi-poi...
Andreas Petersik, Bernhard Pflesser, Ulf Tiede, Ka...
RT
2001
Springer
14 years 1 months ago
Measuring the Perception of Visual Realism in Images
One of the main goals in realistic rendering is to generate images that are indistinguishable from photographs – but how do observers decide whether an image is photographic or c...
Paul Rademacher, Jed Lengyel, Edward Cutrell, Turn...
BMCBI
2010
139views more  BMCBI 2010»
13 years 9 months ago
MOTIPS: Automated Motif Analysis for Predicting Targets of Modular Protein Domains
Background: Many protein interactions, especially those involved in signaling, involve short linear motifs consisting of 5-10 amino acid residues that interact with modular protei...
Hugo Y. K. Lam, Philip M. Kim, Janine Mok, Raffi T...
CPHYSICS
2008
79views more  CPHYSICS 2008»
13 years 9 months ago
Atmospheric MUons from PArametric formulas: a fast GEnerator for neutrino telescopes (MUPAGE)
Abstract. Neutrino telescopes are opening new opportunities in observational high energy astrophysics. In these detectors, atmospheric muons from primary cosmic ray interactions in...
G. Carminati, M. Bazzotti, A. Margiotta, M. Spurio