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» Approximation algorithms for developable surfaces
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AAAI
2010
13 years 9 months ago
Algorithms for Finding Approximate Formations in Games
Many computational problems in game theory, such as finding Nash equilibria, are algorithmically hard to solve. This limitation forces analysts to limit attention to restricted su...
Patrick R. Jordan, Michael P. Wellman
IWVF
2001
Springer
14 years 1 months ago
Computational Surface Flattening: A Voxel-Based Approach
ÐA voxel-based method for flattening a surface in 3D space into 2D while best preserving distances is presented. Triangulation or polyhedral approximation of the voxel data are no...
Ruth Grossmann, Nahum Kiryati, Ron Kimmel
INFOCOM
2009
IEEE
14 years 3 months ago
Surface Coverage in Wireless Sensor Networks
—Coverage is a fundamental problem in Wireless Sensor Networks (WSNs). Existing studies on this topic focus on 2D ideal plane coverage and 3D full space coverage. In many real wo...
Ming-Chen Zhao, Jiayin Lei, Min-You Wu, Yunhuai Li...
STACS
2005
Springer
14 years 2 months ago
Sampling Sub-problems of Heterogeneous Max-cut Problems and Approximation Algorithms
Abstract Abstract. Recent work in the analysis of randomized approximation algorithms for NP-hard optimization problems has involved approximating the solution to a problem by the ...
Petros Drineas, Ravi Kannan, Michael W. Mahoney
TVCG
2008
99views more  TVCG 2008»
13 years 8 months ago
Mesh Composition on Models with Arbitrary Boundary Topology
This paper presents a new approach for the mesh composition on models with arbitrary boundary topology. After cutting the needed parts from existing mesh models and putting them in...
Juncong Lin, Xiaogang Jin, Charlie C. L. Wang, Kin...