Many computational problems in game theory, such as finding Nash equilibria, are algorithmically hard to solve. This limitation forces analysts to limit attention to restricted su...
ÐA voxel-based method for flattening a surface in 3D space into 2D while best preserving distances is presented. Triangulation or polyhedral approximation of the voxel data are no...
—Coverage is a fundamental problem in Wireless Sensor Networks (WSNs). Existing studies on this topic focus on 2D ideal plane coverage and 3D full space coverage. In many real wo...
Abstract Abstract. Recent work in the analysis of randomized approximation algorithms for NP-hard optimization problems has involved approximating the solution to a problem by the ...
This paper presents a new approach for the mesh composition on models with arbitrary boundary topology. After cutting the needed parts from existing mesh models and putting them in...
Juncong Lin, Xiaogang Jin, Charlie C. L. Wang, Kin...