This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
In this paper we identify the requirements for creating formal descriptions of learning scenarios designed under the European Higher Education Area paradigm, using competences and ...
DejaVu is an event processing system that integrates declarative pattern matching over live and archived streams of events on top of a novel system architecture. We propose to dem...
Operating at the intersection of multiple sensing and control systems designed for occupant comfort, performability and operational efficiency, modern buildings represent a protot...
Imagine that you have been entrusted with private data, such as corporate product information, sensitive government information, or symptom and treatment information about hospita...
Nicolas Anciaux, Mehdi Benzine, Luc Bouganim, Phil...