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INFOCOM
1997
IEEE
13 years 12 months ago
Design of a Gigabit ATM Switch
This paper describes the design and implementation of a gigabit ATM switching system supporting link rates from 150 Mb/s to 2.4 Gb/s, with a uniquely e cient multicastswitch archi...
Thomas J. Chaney, J. Andrew Fingerhut, Margaret Fl...
MICRO
2006
IEEE
145views Hardware» more  MICRO 2006»
14 years 1 months ago
Virtually Pipelined Network Memory
We introduce virtually-pipelined memory, an architectural technique that efficiently supports high-bandwidth, uniform latency memory accesses, and high-confidence throughput eve...
Banit Agrawal, Timothy Sherwood
AINA
2005
IEEE
14 years 1 months ago
A Single-Computer Grid Gateway Using Virtual Machines
Grid middleware is enabling resource sharing between computing centres across the world and sites with existing clusters are eager to connect to the Grid. However, the hardware re...
Stephen Childs, Brian A. Coghlan, David O'Callagha...
ACMACE
2005
ACM
14 years 1 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
IJVR
2006
178views more  IJVR 2006»
13 years 7 months ago
Scene Synchronization in Close Coupled World Representations Using SCIVE
This paper introduces SCIVE, a Simulation Core for Intelligent Virtual Environments. SCIVE provides a Knowledge Representation Layer (KRL) as a central organizing struc...
Marc Erich Latoschik, Christian Fröhlich, Ale...