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HPDC
2007
IEEE
14 years 3 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
IPPS
2007
IEEE
14 years 3 months ago
Exploring a Multithreaded Methodology to Implement a Network Communication Protocol on the Cyclops-64 Multithreaded Architecture
The IBM Cyclops-64 (C64) chip employs a multithreaded architecture that integrates a large number of hardware thread units on a single chip. A cellular supercomputer is being deve...
Ge Gan, Ziang Hu, Juan del Cuvillo, Guang R. Gao
WIMOB
2007
IEEE
14 years 3 months ago
Analysis of Group Key Management Protocols for Secure Multicasting in Vehicular Software Distribution Network
—In this paper we investigate the issues in designing key management architecture for secure multicasting in remote software distribution to advance vehicles. We consider the Veh...
Irina Hossain, Syed Masud Mahmud
HPDC
2006
IEEE
14 years 3 months ago
Replicating Nondeterministic Services on Grid Environments
Replication is a technique commonly used to increase the availability of services in distributed systems, including grid and web services. While replication is relatively easy for...
Xianan Zhang, Flavio Junqueira, Matti A. Hiltunen,...
DAC
2006
ACM
14 years 3 months ago
Buffer memory optimization for video codec application modeled in Simulink
Reduction of the on-chip memory size is a key issue in video codec system design. Because video codec applications involve complex algorithms that are both data-intensive and cont...
Sang-Il Han, Xavier Guerin, Soo-Ik Chae, Ahmed Ami...