We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
An approach to providing tangible feedback to users of a mobile device in both highly visual touchscreen-based and eyes-free interaction scenarios and the transition between the t...
As internet technology develops, we transfer more and more physical activities into cyberspace. On the other hand, mobile technology frees the location of cyberspace participants,...
In this paper, we present a tele-meeting system which uses an augmented robot agent as the representation of the remote participant. In this system, we augment a 3D volume video o...
Jane Hwang, Sang Yup Lee, Sang Chul Ahn, Hyoung-Go...
Mobile phones are an ideal platform for augmented reality. In this paper we describe how they can also be used to support face to face collaborative AR gaming. We have created a c...